The two signal net player
- davidsmith208
- 2 hours ago
- 3 min read
Yes—this is exactly how high-level doubles operates. What you’re asking for is essentially a pre-point coding system so you and your partner act as one unit instead of two players reacting separately.
I’ll give you:
A clean finger-signal system (simple but powerful)
What each signal means
A strategy plan behind each one (this is the real gold)
🎾 PART 1 — Standard Finger Signal System
The server’s partner (at the net) signals behind their back.
👉 Serve Direction (first signal)
Use one hand:
1 finger = Wide
2 fingers = Body
3 fingers = T (middle)
👉 This tells the server where to aim.
👉 Net Player Action (second signal)
Use other hand:
1 finger = Poach (cross)
2 fingers = Fake (show then recover)
3 fingers = Stay (no movement)
👉 Example
Left hand: 1 finger (Wide serve)
Right hand: 1 finger (Poach)
👉 Means:
Serve wide, I’m crossing hard at net
🎯 PART 2 — What each combo is trying to do
Now the important part—why these work
🔥 1. Wide Serve + Poach
(1 + 1)
Goal:
Pull returner off court
Leave open space for net player to finish
Why it works:
Return comes crosscourt most of the time
You intercept and end the point early
👉 This is a primary attacking play
🔥 2. T Serve + Stay
(3 + 3)
Goal:
Jam returner
Keep court balanced
Why:
T serve limits angles
No need to poach because ball is neutral
👉 This is your high-percentage baseline play
🔥 3. Body Serve + Fake
(2 + 2)
Goal:
Confuse returner timing
Why:
Body serve is awkward
Fake makes them think you’ll poach → forces error
👉 This is a disruption play
🔥 4. Wide Serve + Stay
(1 + 3)
Goal:
Start crosscourt rally safely
Why:
Wide creates angle
Staying avoids overcommitting
👉 Use when:
returner is strong / you want consistency
🔥 5. T Serve + Poach
(3 + 1)
Goal:
Surprise attack
Why:
Returner expects neutral ball
You suddenly cut it off
👉 High reward, slightly risky
🔥 6. Body Serve + Poach
(2 + 1)
Goal:
Force weak return → easy interception
Why:
Jammed return floats middle
Net player crushes it
👉 Very effective at club level
🧠 PART 3 — How to think like AI strategy
This is exactly what someone like Craig O’Shannessy is getting at:
You’re not just hitting shots—you’re running patterns with probabilities.
Core pattern logic:
Wide serve → crosscourt return likely
Middle/T serve → weaker angles
Body serve → weaker contact
Then:
Poach = intercept predictable ball
Fake = disrupt expectation
Stay = maintain structure
⚖️ PART 4 — Simple Game Plan (use this immediately)
First serve (default pattern)
T + Stay (3 + 3)
👉 Build rhythm, low risk
When you want to attack
Wide + Poach (1 + 1)
👉 Go for quick points
When returner is strong
Body + Fake (2 + 2)
👉 Break their rhythm
When they start reading you
Mix in:
T + Poach
Wide + Stay
👉 Keep them guessing
🧘 Final insight (this connects everything you’ve been exploring)
This system does something powerful:
Removes indecision
Replaces thinking with pre-commitment
Lets you play faster and looser
It’s the same idea as:
your self-talk
No Self, No Problem
👉 You’re not reacting as an “ego” in the moment
👉 You’re executing a predefined pattern
🏁 Bottom line
Use 2 signals: serve location + net action
Build around a few core patterns
Mix just enough to stay unpredictable
If you want, I can build you a “cheat sheet” for different opponent types (weak returner, strong crosscourt hitter, lobber, etc.) so you know exactly which signals to call in real matches.

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